Home »Action Reference»Time Actions»Wait
Index

Wait

Delays a state from finishing by the specified time.

NOTE: Other actions continue, but FINISHED won't be sent before Time has expired.

Time
The time to wait.
Real Time
Ignore time scale. Useful if the game is paused.
 

Notes

  • FINISHED events are very useful for transitioning between states. A FINISHED event is sent when all actions on the active state have finished. See Actions for details.
  • You can use Wait to ensure that a state will be active for at least the amount of time you specify.