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Mouse Look

Rotates a GameObject based on mouse movement. Minimum and Maximum values can be used to constrain the rotation.

Game Object
The GameObject to rotate.
Axes
The axes to rotate around.
Sensitivity X
Sensitivity of movement in X direction.
Sensitivity Y
Sensitivity in Y direction.
Minimum X
Clamp x rotation to this minimum value.
Maximum X
Clamp maximum x rotation.
Minimum Y
Clamp y rotation to this minimum value.
Maximum Y
Clamp maximum y rotation.
Every Frame
Repeat every frame.