Sets the target FSM for all subsequent events sent by this state. The default 'Self' sends events to this FSM.
Event Target selection:
-
Self
Only send this event to this fsm only. Event can be global or local.
-
GameObject
Sends this event to ALL fsms on this GameObject. Event must be marked global
-
GameObject Fsm
Only send this event to a specific Fsm off a given GameObject. Event must be marked global
-
FsmComponent
Only send this event to a specific FsmComponent reference ( same as "GameObject Fsm" only that you don't refer to it by name but pass a reference to the component itself). Event must be marked global
-
Broadcast All
Sends this event to ALL active Fsm's in the scene. Event must be marked global
-
Host Fsm
Sends an event to the Fsm running a template. Works only within a Fsm Templates used with the action Run Fsm. Event must be marked global
-
Sub Fsms
Sends an event to sub Fsms running in this Fsm, Works only within a Fsm Templates used with the action Run Fsm. Event must be marked global