|
|
Version 1.3.3
Improvements
-
Editor
-
Better sorting of variables. Click on Name to sort alphabetically, or type to sort by type.
-
Editor remembers selected inspector tab when playmode changes.
-
Flag to show state labels should be synchronized now so you don't have to set it in multiple places.
-
Added PlayMaker/Tools/Export Globals and Import Globals.
-
Playmaker gizmo now shows in Hierarchy view even if the FSM Editor is closed.
-
Realtime Error Checker now checks for missing actions. E.g., scripts that have been deleted.
-
Added warning if you try to save a template outside of the project's Assets folder.
-
Reorganized preferences so each section gets its own page.
-
Updated online action docs and links.
-
Improved editor performance.
-
Runtime
-
You can now use Network Sync with global variables.
-
Added Network Sync for string and color variables.
-
Added support for Vector2 variables.
-
Actions
Bug Fixes
-
Fixed MissingReferenceExceptions when sending events to a game object after loading a level.
-
Fixed NotSupportedException when trying to discover actions in dynamic modules in third party extensions.
-
Fixed bug with Global Variables losing their default values on playmode change.
-
Fixed bug where breakpoints on start states weren't triggered.
-
Fixed color variables in Get Property and Set Property actions.
-
Right-clicking a global variable in the Variables tab showed states on other FSMs that used the variable.
-
Ctrl-shift-click shortcut in the graph view would add a state if you clicked on the canvas.
-
Vector parameter in Rotate action was ignored.
-
Fixed bug in Mouse Pick action where the Distance variable was lost.
-
Object Data would overwrite GameObject Data in Set Event Data.
New Actions
-
Camera: Set Main Camera
-
Device: DevicePlayFullScreenMovie
-
GUI: Reset GUI Matrix
-
Network: Send Remote Event. Uses an RPC call.
-
GUILayout: Begin Scroll View, End Scroll View.
-
Physics: Set Joint Connected Body
|
|