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Version 1.1
04.03.2011
New Features
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Full support for iTween, including live path editing. Huge thanks to Marek Ledvina for his great work on these and other actions!
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iTween Actions are only possible because of the excellent iTween library by Bob Berkebile (pixelplacement). You can support iTween here.
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PlayMakerGUI component. Central manager for OnGUI calls. OnGUI was simply too expensive (especially on mobile devices). This approach doubles the frame rate with lots of objects!
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NOTE: You now must have a PlayMakerGUI component in the scene to see OnGUI actions, state labels and iTween gizmos!
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Preview OnGUI actions at edit time! Finally you can tweak GUI controls without running the game!
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Copy/Paste Fsm. Quickly copy FSMs onto new objects.
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Add Template. Quickly add a whole FSM template to selected objects.
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Search field in Action Browser.
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Hide Unused and Dim Unused Action Parameters preferences (experimental).
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ActionSection action attribute lets you organize parameters in named blocks.
Bug Fixes
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Fixed: MovieTexture actions would cause compile errors on Android platform.
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Fixed: Variables were not added to target FSMs with Copy/Paste and Templates.
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Fixed: String, Color, and Vector3 variables were missing from Copy/Paste/Templates.
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Fixed: FSM selection drop down could appear empty if play mode changed while Playmaker was in a hidden tab.
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Fixed: Play Animation action Finish Event wouldn't fire if loop mode set to Once.
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Fixed: Exception if Fsm was added or removed from the scene during a Broadcast Event.
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Fixed: Audio Play action finish event fired immediately.
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Fixed: Edit button on PlayMakerFSM inspector would always open the first FSM on game object.
Changes
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Editor selection and scene selection kept in sync unless Lock is checked.
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Add Fsm To Selected now works on multiple selected objects.
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Undo/Redo now works with Add Fsm To Selected.
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Separated custom events from system events in the UI to make them easier to find.
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Removed debug info from BroadcastEvent action.
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Added preference to not error check for components. Useful if you tend to add components at runtime.
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Added Component parameter to EnableBehavior, so you can drag and drop a component onto the action.
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Added Layer Mask to Explosion, MousePick, MousePickEvent, and Raycast actions.
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Added Material Index to material actions, so that you can target any material on an object.
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Made Hide Unused Events only apply to system events.
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Moved Release Notes to About Box.
New Actions
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Animate Variables
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Camera
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Convert
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Device
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Game Object
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GUI
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Input
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iTween
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PlayerPrefs
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Vector3
New Samples
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Device
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GetDeviceRoll
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GetLocationInfo
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RollBall
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ShakeTest
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SwipeGestureEvent
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TouchCount
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TouchEvents
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TouchInfoTest
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GUI
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Input
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ClickMoveTo
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MouseClickToDrag
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MouseClickToPlace
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SelectMe
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