Delays a state from finishing by the specified time.
NOTE: Other actions continue, but FINISHED won't be sent before Time has expired.
Time
The time to wait.
Real Time
Ignore time scale. Useful if the game is paused.
Notes
- FINISHED events are very useful for transitioning between states. A FINISHED event is sent when all actions on the active state have finished. See Actions for details.
- You can use Wait to ensure that a state will be active for at least the amount of time you specify.