Showcase

Made With PlayMaker

Some of the amazing games that use PlayMaker:




Find more PlayMaker projects on our Forums on YouTube and Twitter

Blue Prince

"I used Playmaker for everything in Blue Prince. To me, visual scripting made the process of coding feel a lot like playing a game. Seeing all the nodes and connecting red strings helped me visualize the millions of connections that make up the sprawling network of ideas and secrets in the game. Even when I wasn't at a computer, I could still visualize the FSMs in my head and work on problems. In a way, it gave me the same experience players have while playing Blue Prince. Development, after all, is just a long, long series of puzzles."
Tonda Ros, the creator of Blue Prince

BluePrince game screenshot

"Blue Prince" © Tonda Ros, 2025

Hearthstone: Heroes Of Warcraft

Check out Unity Showcase: Card Life to read about how Hearthstone used Unity and Playmaker:

Hearthstone

"Hearthstone: Heroes of Warcraft" © Blizzard Entertainment, 2014

Hollow Knight

Check out Made With Unity: Hollow Knight to read about how Team Cherry used Unity and Playmaker:

HollowKnight

"Hollow Knight" © Team Cherry, 2018

INSIDE

"Playmaker is the smoothest and most intuitive way for non-coders to implement functionality into our games!"
Andreas N Grøntved, Lead Animator, Playdead

INSIDE

"INSIDE" © Playdead, 2016

ValeGuard

"I created ValeGuard without writing a single line of code. I didn't think this was possible until I found Playmaker."
Ryan Drag, Lost Tower Games

ValeGuard

"ValeGuard" © Lost Tower Games, 2018

The First Tree

"I would have never released a game if it wasn’t for Playmaker. For artists like myself, it opens up a new world."
David Wehle

The First Tree

"The First Tree" © David Wehle, 2017

High Hell

"Playmaker is what makes my games happen. It's the one tool in Unity I couldn't live without."
Terri Vellmann

HighHell

"High Hell" © Devolver Digital, 2017

Poi

"PlayMaker is the very heart of Poi -- every character, enemy and cinematic was built from the ground up using the powerful and intuitive visual scripting tool."
Paul Ewers

Poi

"Poi" © PolyKid, 2017

Super Arcade Soccer

"Working with Playmaker is like drawing my ideas on paper. I am a veteran coder but I love to see my code ideas in a snapshot."
Ruben Alcaniz

Super Arcade Soccer

"Super Arcade Soccer" © Ruben Alcaniz, 2019

Virginia

"Virginia wouldn't have been possible without Playmaker."
Jonathan Burroughs, Variable State

Virginia

"Virginia" © Variable State, 2016

Dreamfall Chapters

"There are a lot of things going on at the same time in Dreamfall Chapters, and Playmaker lets us keep track of it all. With an easy to use interface, and a very flexible toolset, making games with Playmaker is both fun and rewarding!"
Martin Bruusgaard, Design Director, Dreamfall Chapters

Dreamfall Chapters

"Dreamfall Chapters" © Red Thread Games, 2013

Rise 'n' Shine

"Playmaker allowed a couple of friends like us to develop a game from start to finish without writing any code."
Bartek Nowakowski, Fireside Games

Rise 'n' Shine

"Rise 'n' Shine" © Fireside Games, 2017

Combat Core

"As a designer and artist without strong coding skills, with Playmaker I’m able to bring my ideas to life without any limits."
Micah Betts

Combat Core

"Combat Core" © Micah Betts, 2016

The Counting Kingdom

"I've worked in the games industry for years, but always as part of a larger team. When I became an independent developer I needed to figure out how to make my own games quickly. Playmaker stood out as an obvious choice - it gives you access to all the power of Unity, while still providing the ease of a visual scripting tool. Playmaker is easy to pick up but also incredibly deep and flexible, and with regular updates and an amazing community there's not much more I could ask for!"
Jenna Hoffstein, Founder, Little Worlds Interactive

Counting Kingdom

"The Counting Kingdom" © Little Worlds Interactive, 2014

Fightback

"[PlayMaker] has given our designers a lot of freedom to work without needing to rely on code support for every little job,”
Dominic Matthews, Product Manager, Ninja Theory

Fightback

"Fightback" © Ninja Theory, 2013

Dear Esther (Unity Port)

"For me, Playmaker is a gateway into a world I’d always considered alien – it’s basically a visual code editor, and for someone who has been using UDK on and off for the past 5-6 years, it made the process of creating functional code in Unity very natural."
Robert Briscoe, Environment Artist and Indie Game Developer

Dear Esther

"Dear Esther" © Robert Briscoe, 2013

M.U.S.E.

"PlayMaker for Unity is awesome because it lets us quickly set up in-game events and cinematics using its visual scripting tool."
Alan Rueda, President, Lab Rats Studio

M.U.S.E.

"M.U.S.E." © Lab Rats Studio, 2011

The Forest

Endnight Games used PlayMaker to realize the Creature AI in this open world horror game.

The Forest

"The Forest" © Endnight Games, 2014

Dueling Blades

"Playmaker allows my artist to make all the effects without us needing to code anything other than a few tools for sprites."
Joseph Cooper

Duelling Blades

"Dueling Blades" © HourBlast Games, 2011-2012

Tumble The Turtle

"PlayMaker lets a programming-illiterate artist like me get a game out the door without writing a single line of code!"
Mark Arrebola, I Make Things

Tumble The Turtle

"Tumble The Turtle" © Mark Arrebola, 2012

Pat the Cat

Your new best friend, from the creator of the best selling Talking Carl.

Pat The Cat

"Pat the Cat" © Yann le Coroller, 2011-2012

Press 3 To Breed

Winner Global Game Jam Sydney 2011

"Wouldn't have been possible in the time frame without PlayMaker!"
James Murchison, Team Inevitable

Press 3 To Breed

"Press 3 To Breed" © Team Inevitable, 2011-2012

Mecha Squad

100% PlayMaker! Non-stop action! Customize your mecha and fight against the hordes.

Mecha Squad

"Mecha Squad" © Naphelia-Games, 2014

Shopping system and item management made with Playmaker.

Mecha Squad

"Mecha Squad" © Naphelia-Games, 2014

TestLab - No Exit

PlayMaker ships with "TestLab" scenes to help you get up and running quickly.

This sample shows how to setup triggers and buttons in a first person level.

No Exit

TestLab - Add Force

Another TestLab sample: Shows how to target objects and use physics.

Add Force

Check out more info on our many Tutorials