"There are a lot of things going on at the same time in Dreamfall Chapters, and Playmaker lets us keep track of it all. With an easy to use interface, and a very flexible toolset, making games with Playmaker is both fun and rewarding!"
Martin Bruusgaard, Design Director, Dreamfall Chapters
"I've worked in the games industry for years, but always as part of a larger team. When I became an independent developer I needed to figure out how to make my own games quickly. Playmaker stood out as an obvious choice - it gives you access to all the power of Unity, while still providing the ease of a visual scripting tool. Playmaker is easy to pick up but also incredibly deep and flexible, and with regular updates and an amazing community there's not much more I could ask for!"
Jenna Hoffstein, Founder, Little Worlds Interactive
"For me, Playmaker is a gateway into a world I’d always considered alien – it’s basically a visual code editor, and for someone who has been using UDK on and off for the past 5-6 years, it made the process of creating functional code in Unity very natural."
Robert Briscoe, Environment Artist and Indie Game Developer
"[PlayMaker] has given our designers a lot of freedom to work without needing to rely on code support for every little job,”
Dominic Matthews, Product Manager, Ninja Theory
"PlayMaker for Unity is awesome because it lets us quickly set up in-game events and cinematics using its visual scripting tool."
Alan Rueda, President, Lab Rats Studio
"Playmaker allows my artist to make all the effects without us needing to code anything other than a few tools for sprites."
Your new best friend, from the creator of the best selling Talking Carl. Available in the App Store now!
"PlayMaker lets a programming-illiterate artist like me get a game out the door without writing a single line of code!"
Winner Global Game Jam Sydney 2011
"Wouldn't have been possible in the time frame without PlayMaker!" - James Murchison, Team Inevitable
PlayMaker ships with "TestLab" scenes to help you get up and running quickly.
This sample shows how to setup triggers and buttons in a first person level.