Hearthstone: Heroes Of Warcraft

"A big help in enabling our art team to independently make cool events in-game."
Jason Chayes, Production Director, Hearthstone


"Hearthstone: Heroes of Warcraft" © Blizzard Entertainment, 2014

Dreamfall Chapters

"There are a lot of things going on at the same time in Dreamfall Chapters, and Playmaker lets us keep track of it all. With an easy to use interface, and a very flexible toolset, making games with Playmaker is both fun and rewarding!"
Martin Bruusgaard, Design Director, Dreamfall Chapters

Dreamfall Chapters

"Dreamfall Chapters" © Red Thread Games, 2013

The Counting Kingdom

"I've worked in the games industry for years, but always as part of a larger team. When I became an independent developer I needed to figure out how to make my own games quickly. Playmaker stood out as an obvious choice - it gives you access to all the power of Unity, while still providing the ease of a visual scripting tool. Playmaker is easy to pick up but also incredibly deep and flexible, and with regular updates and an amazing community there's not much more I could ask for!"
Jenna Hoffstein, Founder, Little Worlds Interactive

Counting Kingdom

"The Counting Kingdom" © Little Worlds Interactive, 2014


"[PlayMaker] has given our designers a lot of freedom to work without needing to rely on code support for every little job,”
Dominic Matthews, Product Manager, Ninja Theory


"Fightback" © Ninja Theory, 2013

Dear Esther (Unity Port)

"For me, Playmaker is a gateway into a world I’d always considered alien – it’s basically a visual code editor, and for someone who has been using UDK on and off for the past 5-6 years, it made the process of creating functional code in Unity very natural."
Robert Briscoe, Environment Artist and Indie Game Developer

Dear Esther

"Dear Esther" © Robert Briscoe, 2013


"PlayMaker for Unity is awesome because it lets us quickly set up in-game events and cinematics using its visual scripting tool."
Alan Rueda, President, Lab Rats Studio


"M.U.S.E." © Lab Rats Studio, 2011

The Forest

Endnight Games used PlayMaker to realize the Creature AI in this open world horror game.

The Forest

"The Forest" © Endnight Games, 2014

Dueling Blades

"Playmaker allows my artist to make all the effects without us needing to code anything other than a few tools for sprites."
Joseph Cooper

Duelling Blades

"Dueling Blades" © HourBlast Games, 2011-2012

Tumble The Turtle

"PlayMaker lets a programming-illiterate artist like me get a game out the door without writing a single line of code!"
Mark Arrebola, I Make Things

Tumble The Turtle

"Tumble The Turtle" © Mark Arrebola, 2012

Pat the Cat

Your new best friend, from the creator of the best selling Talking Carl.

Pat The Cat

"Pat the Cat" © Yann le Coroller, 2011-2012

Press 3 To Breed

Winner Global Game Jam Sydney 2011

"Wouldn't have been possible in the time frame without PlayMaker!" - James Murchison, Team Inevitable

Press 3 To Breed

"Press 3 To Breed" © Team Inevitable, 2011-2012

Mecha Squad

100% PlayMaker! Non-stop action! Customize your mecha and fight against the hordes.

Mecha Squad

"Mecha Squad" © Naphelia-Games, 2014

Shopping system and item management made with Playmaker.

Mecha Squad

"Mecha Squad" © Naphelia-Games, 2014

TestLab - No Exit

PlayMaker ships with "TestLab" scenes to help you get up and running quickly.

This sample shows how to setup triggers and buttons in a first person level.

No Exit

TestLab - Add Force

Another TestLab sample: Shows how to target objects and use physics.

Add Force

User Showcase

Check out more user projects on the PlayMaker Forums Member Showcase

And the User Showcase on the PlayMaker YouTube Channel.

We'd love to showcase your PlayMaker project here! Please Email us if you'd like to submit your project.